Projects » Teleport on collision

This is meant to be used by those people who have a landing point and HG teleports won't respect it making avatars teleport in 128,128,0 instead.

This simply will detect a new avatar and teleport it to the proper coordinates where your landing point is.

Instructions: simply rez a prim (non phantom) on the coordinates 128,128,0 (or 128, 128, 20) make it about 2 metres wide and deep and about 1 metre tall.  Then add this script.

Change the first line to whichever coordinates you need the visitors to land.


It requires a relatively modern 0.9x simulator, I don't think this will work in 0.8x but you can try.


Added by: Aaack
Last Update: 3 years ago
Project Category: Utilities
👍 5 like

Code

File name Added By Last Updated Actions
Teleport Aaack 3 years ago View


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