This is a Companion Script to Add Shouts to your Tour - Dialogue - This does use perimeter sensing. You can adjust the perimeter distance and sensor interval.
Provided here is a template, change the Object Name to match your vehicle Exactly as it is named in-world, and change your message you want it to say.
If you use multiple paths, send me a message and I can provide scripts to guide you in multiple paths, that rename your vehicle according to which path you choose at the time of launching your Tour, then you just need multiple listener scripts set out at your pause points with the name in the script set to whichever vehicle name you require. This is a separate setup.
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Stop Announcer Template
Companion script for the cross-region keymotion tour vehicle script.
Drop this into a prim placed at a stop/pause point along your route
(underneath or beside where the vehicle will sit during a pause).
It senses for your vehicle by NAME and fires a one-time shout when
it arrives.
PAIRING NOTE: the tour vehicle script never renames the object it's
running in -- whatever name you set on the vehicle in-world (Edit ->
General -> Object Name) is what stays constant for the whole route.
Just make sure VEHICLE_NAME below matches that name exactly.
Place one of these prims per stop/announcement point along your
route. Each one only needs to know the vehicle's name and its own
message -- nothing route-specific beyond that.
CREDIT: adapted from a stop-detector pattern used on the MS
Neverworld Bountiful tour ship, itself built to pair with the OSW
cross-region tour script.
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| File name | Added By | Last Updated | Actions |
|---|---|---|---|
| Stop_Announcer_Template.lsl | Gundahar Bravin✦ | yesterday | View |
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