Quick Guide.
This project includes two scripts: Receiver → place it in the object you want to modify (example: head, clothing, furniture, etc.). HUD → place it in a prim worn by the avatar; clicking the buttons sends commands to the receiver to apply textures.
? How it works The HUD sends a message over a private channel (xxxxxxx) with the button name and the texture UUID. The object containing the receiver listens to that channel and applies the texture to the prim and face defined in the MAP list. You can customize which button changes which part of the object by editing the lists in the scripts.
? Important notes The HUD buttons must be linked to the root prim for them to work. The button names in the HUD script must match exactly with the names defined in the receiver’s MAP. Replace the example UUIDs (xxxx) with your real texture UUIDs. The system is generic – it works with any object, not only heads.
? Examples of use Head → switch lipsticks, eyebrows, shadows, eyelashes. Clothing → change the pattern of a t-shirt or dress. Furniture → swap sofa fabrics, bed covers, or wall textures.
File name | Added By | Last Updated | Actions |
---|---|---|---|
HUD Script | ⚡ _I_N_S_A_N_E_ _K_A_O_S_ ⚡ | 3 hours ago | View |
Receiver Script (for the object/head/etc.) | ⚡ _I_N_S_A_N_E_ _K_A_O_S_ ⚡ | 3 hours ago | View |