We’ve created an animated story where every prop and character is an NPC. This gives us the ability to precisely time and synchronize elements of the story while creating an environment that interacts with the audience.
Hypergrid to "OSCC Keynote 2", or watch live at: https://www.youtube.com/c/AvaconOrg/live
Schedule: https://conference.opensimulator.org/schedule/
No comments yet