Luna Lunaria @lunalunaria

Discord at ᒪᑌᑎᗩ ᒪᑌᑎᗩᖇIᗩ, Wolf Territories Grid, Kitely, Utopia Skye, Digiworldz, and OSGrid Offline

Spiritual Seeker, Science Fantasy Writer, Creator in virtual worlds


Threads

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I would have loved to attend this event but sadly I didn't hear about it in time :-(
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Don't worry Luna, we will have future events with different themes.... in fact...we are already working on the next one yay!!!!
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Thanks Ankhsenaton! You can find the original mermaid outfit here: https://opensimworld.com/hop/90015. These are no transfer so I can't pass you a copy of mine. I can provide the metallic red scales texture, along with the materials, since that's mine, along with the bikini top and the bangles. I don't share the hair. The headdress came from here as part of a complete outfit: https://www.kitely.com/market/product/18471482/Woodland-Pr... but I completely changed the headdress textures.
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:-) Yesss I went to Aquadark when I saw the link geven by Jupiter Rowland for getting it, and now I might look for you inworld to ask for your stuff ;-) I never try to do that but I would like to test, thank you!
(you really well modified the hair, it's practically unrecognizable compared to your source :)
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Thanks Lily! I agree, we should be friends :-)
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Then we should also agree that the hypergrid needs a night of Mermaid entertainment soon.
I have a neat little build for such a party. But just need a few mermaids to agree to meet up for a choreographed water show practice.
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Count me in :-) I'm going to one tonight at the Eternity UNDERWATER SEA CLUB on Digiworldz at 6 pm grid time. Here are the links: login.digiworldz.com:8002:Rock City
hop://login.digiworldz.com:8002/Rock%20City/621/936/1
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Oh I missed it :(, I'll be up for it another time or with you Lillysparks I had a SL mermaid live once , Tala! :-)
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I think you're right. I took my Digiworldz avi over to Aquadark today and found it there. The one I have was something people were passing around on an old grid I was on back in 2017. For this look, I only used the tail and the AO, and the only original texture on this is the one on the fins, everything else I changed. The hair, skin, bangles, bikini top, and shape are mine and the headdress is from Kitely Market, but I even modified that with completely new textures.
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Hi LChan, I just recently completely rebuilt this. You can see the pics on my Facebook post here: https://www.facebook.com/LunariaEmporium/ and you can walk through it at my store. HG Address: grid.wolfterritories.org:8002:Lunaria Emporium - Main Store
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Its... absolutely stunning, ngl.
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Lol, of all the people to pick to ride in a boat with, I picked the videographer
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At least she was good enough to avoid bumping into me. Unlike certain other scoundrels.

I'm not entirely to blame for Forest barfing onto my pith helmet.
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Thank you so much Leon! This build took about 4 months of intense work.
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It really shows. Quality > Quantity. I have always said, wherever one acquires their builds and furnishings, I know people are putting their hearts into their builds. But Remmy and I are always trying to learn new skills, be it in blender, photoshop, gimp, taking rigging classes from Prince....and that's our choice. But it is truly satisfying when you know you created something yourself. We spent a few weeks working together turning a free mesh model of Timon from the Lion King into animesh, and when it finally was dancing around, we were so proud. Though remmy's skills exceed mine currently in certain areas, and she gets most of the credit for that. But also the things we have learned from Prince.

It is my hope that more and more brilliant players put their heart and mind into learning and helping make opensim better, and stand on its own legs. Full credit to SL and LL for having the foresight to opensource the code. We play both actually, and it can be hard finding balance. But always fun. I don't look at sl vs os, or this grid vs that grid. I admire brilliant peers, and everyone that makes any virtual world a more beautiful and imaginitive place!
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Eh I just would like too see opensim become its own thing rather than a copy of SL and if that means i have to learn a range of skills to make it unique I will. It may take a real long time or I may never get to the end but the journey is what matters to me.
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Thank you Milly :-)
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You gotta come grab your Pisces stone! The two fishies are the most gorgeous, almost mystifying creatures. You will like it.
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Great to see this venue put to good use :-)
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Thanks Marianna for the great article! Sketchfab is my go-to website, for both free and paid items, when I'm looking for mesh components to add to my primarily prim builds. After trying multiple download file types, I find that I prefer GLTF 2.0 when available. And as Marianna noted, taking the time to truly assess your mesh will prevent issues uploading.

I mostly use Blender 4.0, and the primary tools I use are Merge Distance, Decimate, and Smart UV Maps. If a mesh comes with textures and uv mapping, I use only merge and decimate to preserve the original map. If there are no textures, I will join all the pieces into one object, merge distance, decimate, then create a new uv map. I also use Blender 2.79 for baking normals on highly detailed mesh objects, like statues. here's a good video on that process: https://www.youtube.com/watch?v=0r-cGjVKvGw

The key step I use when exporting to collada is to uncheck the Triangulate box in the popup menu under Operator Presets / Geom, otherwise you might get the dreaded 'Vertex number more than 65534' error. If I get a physics is missing error, I will try other LOD levels before going back to the drawing board in Blender. If I get a 'Dae Parsing' error, I go back to Blender and make sure all faces are facing out and not flipped. Here's a good video tutorial on identifying and correcting those: https://www.youtube.com/watch?v=NT_ozJW8v50&list=PLIyBt3CA...

As for physics, I use the latest Firestorm viewer and tend to use a variety of approaches, depending on how the user will interact with the mesh. If it's just to be seen, I'll select a low or medium level LOD then select 'cube' or make a similar basic object in Blender to encompass the mesh. If it has a high vertex number and it's something that will be up close and interacted with, especially furniture, I will select at least the medium physics option then apply the analyze tab. If the upload already has a very low vertex number to begin with, I will change all the LOD's to match the high setting and skip the analyze step altogether.

These of course are just my preferences and are not being promoted as the only way or best way to approach some meshes. Other creators will have their tips and tricks and preferred ways of handling mesh. Hopefully, some of this will be helpful.
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Thanks for the tips, Luna. That .dae parsing issue comes up frequently on some of those free resources; clean up is key!
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Have some well-deserved fun!
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I will, thank you.
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It was great seeing you and giving you a personal tour :-)
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it was the best, your new build is amazing!
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I really wanted to participate in this one but RL work held me hostage :-P
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I loved Europa. Wonderful work :-)
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I liked ur idea of a spaceport. Going soon work on it :) and Glad u liked the sim
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This was a fun tour :-)
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I'm glad you enjoyed it Luna. It was awesome to have a creator of your caliber visit my world. :)
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I'm always amazed at the scripted objects and huds you create :-)
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I sent mine in :-)
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I have it and it is installed. Thank you.
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