Easy Door Script v. 4.01- Door cannot be never used at root prim and it doesn`t necessarily be linked to any object;<br /> |
LIGHT *(LAMP) SCRIPTs PACK<p>LIGHT LAMP SCRIPT ON OFF CHANGE COLOR -> A simple script that makes the prim to glow, to bright and light for ur lamp or street lamp (*). and u can choose the color of the light.<br> |
SOUND SCRIPTS PACK<p>Here a set of sound scripts I`ve collected and want to share to OpenSIM community:</p><p>-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br> |
SIM greeter (triggered by AV collision)Insert script inside a prim, make it invisible and rez it where visitors arrive (TP point ,for instance).<br /> |
SIM crash /reset loggerScript that advises when SIM is back online after a crash or reset. It sends u a message, no matter which different SIM or grid u are and if u were offline when it happened, message will be displayed when online. |
Content Giver PACK1- CONTENT GIVER TO EVERYBODY -> As name says, it gives away object (s) to whoever clicks at a prim;<br /> |
Texture Copier1- Insert the" texturecopy_source" script inside any object u want get texture from;<br /> |
Smooth texture animation for PLANTs TREEsJust a simple texture animation script setup for plants/shrbus or trees.. ( might need change the ALL_SIDES to face of prim where the leaves are)<br /> |
SIM OVERFILLER DETECTOR PACKHandy script that detects whoever attacks a SIM by overfilling it with prims (temporary or not) and make all objects to be returned.<br /> |
MULTIPLE SITS SCRIPTThis is a simple script built from a friend to use one single script for as many seats u want!<br /> |
NPC KILLER MANAGERJust rez it in a prim or wear it as HUD, both ways work well: it opens a menu to kill NPCs rezed within a sim to kill them by selecting the name or them all. |
OBJECTS REZER PACKHandy scripter for vehicles/vessels rezer to put at ur sim:<br /> |