OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

Well, as they say, better late than never. We've done about two months of testing and ironed out a lot of bugs (I say a "lot" because it has been horrendous at times). I think we are now in a positions to go "live" and relax a bit.

We have renamed Opengrid to Castlehenge and downsized from 5x5 to 4x4 in an effort to make both regions the same size. As a result, I had to delete a lot of stuff from the outer edges. All the Athena and Decadence stuff has now gone as there is so much of it all over Opensim it was redundant. That has left us with a lot fewer freebies but we have retained Ruth and Roth, Selea Core, Paramount as well as the Clutterfly Warehouse and other open source stuff. Oh, and Synclair Designs is still there, too - authorised mesh women's clothing imports from SL textured in Opensim.

On the technical side; We are still having a few native problems with inventory - missing body parts and EOC errors but they do not seem to affect day to day running of the sims. I've tested hypergrid from another grid and there seems to be a glitch with bakes on mesh. The avatar looks fine to the user, but others see their body as white (no textures). It does not affect clothing, whether mesh or not. A workaround is for the visitor to toggle "Appearance Mode". Then the appearance is normal. This only needs doing once, I'm assuming so that the sim gets texture updates from your home server. Avatars already on the sim look fine to the visitor. We are running Opensimulator version 0.9.2.10 Yetti Release Unix/Linux/Mono Server.

OK, well that's it for now, I'm going to lie down in a darkened room for a while LOL.