Monica Cloud @monica_cloud

Spain Offline

Building on opensimulator since 2008


I needed to create a car spawner/rezzer for my city (since I can't allow a single space for rez items), so I needed to code this, which allows you to configure cars to be rezzed on designed points, it's split into 3:

- Car spawner (parking): must contains the cars available to be spawned, note the name of the item you put there since you'll need to configure it on the rezzer machine
- Rezzer machine: Here it contains 2 notecards: CFG (configuration) and CARLIST (cars to be rezzed)
- Temporary object: It will have the script to rotate and listen the finall call to destroy itself (when moving to other car or reset)

The panels for images can be modified and added several, just look at the config value from there.

It's full perm, copy transfer including the scripts, you can modify it, do whatever, if you do a modification remember to keep the credits.

It's the first version, maybe it will have some bugs, but I tried to have the best code quality for it.
If you have a question, or found something remember to contact me.
Once I can, I'll do a better guide (there is one included on the object), you must copy or right click buy it (since the object contains all the scripts, the notecard, rezzer, spawner and instructions)

You can get it on: hg.osgrid.org:80:Ciudad_404_1 on my freebies mall (same landing point)
I used some cars of Prince Armor from his Region as demo and are the ones currently which can be spawned on my city for drive (these are not included, if you like them go to their region ^^)

FreshVirtualWorld: thankyou 10 months ago
How is organized the city splitted into the 16th regions.

Every one have the same start name: Ciudad_404_ where the can be found on the image, so on the middle there is Ciudad_404_1, and on the left Ciudad_404_2.

More than 34.000 prims, some districts of the city are not fully finished, other are half or not still initiated, but I'm still working on it (since it's a project I'm doing alone)