// This script gives you the texture UUID of each faces of a prim or mesh then deletes itself default { state_entry() { integer i = 0; integer max = llGetNumberOfSides(); while(i < max) { llOwnerSay("Face " + (string)i + " texture is: " + (string)llGetTexture(i)); ++i; } llRemoveInventory(llGetScriptName()); } }